====== 12. Locked Doors ======

A number of doors in the Dungeon are locked. This makes the Open Lock skill very handy. In fact, PCs shouldn't enter this dungeon without a rogue and a masterwork set of thieves' tools (lockpicks). That said there are a number of things the PCs should be aware of. 

There are generally 20 tools in a given lockpick set. For each lockpick that is damaged or lost, the PC suffers -2 circumstance penalty to his Open Lock check. Thieves' tools are generally so delicate that onlv a DC 25 or 20 Craft (blacksmith or locksmith) check call fix them. Usually. a rogue just buys new tools. In //The World's Largest Dungeon//, that might not be an option.